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Key TREE STORM Features
Also, once the tree is modeled in the scene, it takes just a moment to go back, adjust the detail and resolution of the tree, and remodel it again. You can even change this tree by adjusting its random seed, or replace it with another tree from the library.

Just start clicking the mouse in the top viewport and the trees are there - each slightly different from the previous one. This is ideal for building tree-lined streets and forests.

The image to the right illustrates the kind of results you can get with the color-per-vertex. The colors are set in TREE CLASSIC, read by TREE STORM, and displayed as Max/Viz color-per-vertex materials.

The trunk is custom texture mapped. The texture map follows the direction of trunk growth.

TREE STORM will deliver a tree with the leaves grouped into the specified number of sub-objects. Each leaf will assume the form of a rectangular surface for easy texture mapping.
First replace the leaves with the "plates", check the UV, and texture map the leaves.

Just select the leaves from the specific sub object, select the object of your choice from the specific Max file, and OK the selection.
TREE STORM will remodel the same tree with the selected object being attached to leaf stems.

The symbol is the fastest and the most economic form of preview and the envelope gives you the mass and shape of fully detailed tree with the minimal number of polygons.
You can move these symbol and envelope trees around the scene in a fraction of time it would take you to move around the fully detailed tree. Extra useful time saver!

No manual work, just set the parameters and wait while Camera and TREE STORM compile all the frames for the animation. You have to see it to believe it! Truly impressive!!
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